MAUC

If you look closely, every place carries a story. I create artworks in the landscape that gently tilt that story: a landmark that catches your eye, an intervention that lets you feel what's already there—wind, water, horizon. That is the core of MAUC: work that makes a place recognizable and leaves room for imagination.

For me, architecture is the same move, but with more constraints. Through MAUC I design places and objects that are both clear and distinctive: from public space and pavilions to housing and infrastructure. Always with the idea that it should not only hold up on paper, but also in reality.

Research runs alongside as a quiet engine. I build tools, scripts, and models to make choices visible sooner: from parametric studies to interactive visualizations. Not as an end in itself, but to design better—and to bring complex questions back to something you can see, discuss, and build.